We have a really fun guest post today about Prudence Shen and Faith Erin Hicks’s graphic novel Nothing Can Possibly Go Wrong (reviewed yesterday). I was curious what the collaborative process was like — how do you take a story idea in words and make it into a graphic novel and do so without sacrificing the art or story? Lucky for me, Faith was happy to answer, and I find this totally fascinating. I hope you do, too.
As a bonus, we have a copy of Nothing Can Possibly Go Wrong up for grabs, too, to one reader in the US. Just fill out the painless form and I’ll pick a winner in a couple of weeks.
Hi, I’m Faith Erin Hicks, and I write and draw comics for a living. I took a very funny, very sweet prose novel called Voted Most Likely by Prudence Shen, and turned it into a graphic novel now called Nothing Can Possibly Go Wrong, which is being published by First Second Books this week.
Let me set the stage for you: it is 2010, and it is the hottest week I’ve ever experienced in the five years I’ve lived in Halifax, Nova Scotia. Temperatures reached at least 30 degrees Celsius. I had recently finished work on my graphic novel Friends With Boys (also published by First Second Books), and was casting around for my next project. Cartoonists are a lot like sharks: we are constantly hungry and consume everything in our path, and if we don’t keep moving (that is to say, working), we die.
My editor at First Second books emailed me with a proposal: she had a prose novel, one she assured me was very funny and very cool, that she wanted turned into a comic. Was I interested? I printed out a copy of Prudence’s novel, and headed to a nearby air-conditioned coffee-shop to read and beat the heat. I spent most of the next four days there, reading Prudence’s novel and nursing a lemonade.
I liked Voted Most Likely. It had comedy, it had heart, and most importantly, I thought it would be a lot of fun to draw, and would translate well to the medium of comic books.
The trickiest thing about turning something that’s one artistic thing (a prose novel) into another thing (a graphic novel) is you have to be sure to honour the original of the story, but the final product must still be something wholly different from it. I couldn’t just take Prudence’s original novel, strip out the dialogue and slap some pictures down on the page. I had to transform her story, taking the subtlety of the characters’ interactions, their inner thoughts and development, and make it visual art. It’s tough!
I started with an outline. I read through Voted Most Likely several times, picked out the parts I thought were the most important, and wrote an outline. That outline I passed to my editor and Prudence, and once they approved it, I went forward with writing a script. I did a lot of cutting of Prudence’s story. Nate’s long suffering family, including his sister? Cut. Charlie’s school basketball team making a run at serious competition? Cut. The details of the election sabotage? Cut cut cut. Some of the cuts I felt bad about, but I knew unless I wanted to spend the next ten yeas drawing a 1,000 page graphic novel, they were necessary.
When I script, I thumbnail at the same time. I get a thick lined notebook and fill it full of tiny stick people drawings and lay out the entire graphic novel, inserting dialogue in where it needs to be. This allows me to pay attention to the pacing of the comic while I’m writing the script. This is my personal choice to work this way (other cartoonists work differently), but I like it. Comics are a symbiosis of art and writing; in the best comics, I think, one does not take precedence over the other. Doing thumbnails and the script for a comic at the same time allows me to develop them both in tandem.
After I finished my rough handwritten script (and thumbnails), I typed the script up and sent it to my editor and Prudence. I stuck close to Prudence’s original story, except for a few things at the end: I felt for a satisfying arc, the Science Club needed to face down a nemesis at the Robot Rumble, something that was lacking in the original story, and the ending would need to be a little different, as much of Charlie’s basketball-related story had been cut. Prudence agreed, and we worked on the revamped scenes together.
For the most part, we worked separately, me slaving away at my drawing desk for a year and a half, Prudence … I believe she was in the UK for at least some of the time I was working on Nothing Can Possibly Go Wrong. Maybe she is secretly James Bond. Finally I emerged from my cartooning hole in the ground with the finished comic, flush with the success of completion, and craving breakfast food. And soon you will be able to read it! I hope you enjoy Nothing Can Possibly Go Wrong. It is especially nice when read in an air conditioned coffee-shop during a heat wave.